Leadership
Paul David Cotnoir, Ph.D., PE, CMfgE
Dean of the Becker School of Design & Technology at Clark University
Paul David Cotnoir, Ph.D., PE, CMfGE, joined Clark University in 2021 as dean of the Becker School of Design & Technology.
Prior to Clark, Dr. Cotnoir served in various capacities at Becker College from 2002 to 2021: associate dean of the Centers for Learning and Career Advancement, dean of New Initiatives, and leader of the interactive media program as director of design programs and associate dean of the School of Design & Technology.
Dr. Cotnoir’s leadership at Clark and Becker builds upon his undergraduate and graduate mechanical engineering degrees from Worcester Polytechnic Institute (WPI) and his various administrative roles in higher education, industry, and the public sector in the areas of automation, robotics, fiber optics, economic development, workforce training, and manufacturing design.
Dr. Cotnoir has many achievements, including his role in leading the development and launch of several new Becker College degree programs: game design (interactive media), the accelerated bachelor of arts in liberal arts, the elementary education concentration, the accelerated RN-to-BSN program, equine studies and management concentrations, social business, eSports management, MFA in Interactive Media, and others.
Under his leadership, the Becker College interactive media program grew from 12 to 600 students in a few short years and garnered constant national recognition by the Princeton Review, reaching a ranking of No. 2 in the world in 2021. He has also been instrumental in the development of the statewide Mass DiGI initiative and the development of summer STEM-based game design programs for high-school-age students and middle-school-age, underserved girls.
Dr. Cotnoir earned a doctoral degree in manufacturing engineering from WPI in 2010.
Amanda L. Theinert, MFA
Director of the MFA Program
Associate Professor of the Practice
Amanda Theinert is an interactive media artist and game designer who has worked in the fields of digital art and higher education for 12 years. Theinert teaches in the areas of game design and development, the psychology of games, traditional and digital art, as well as production and team management. She has previously held the title of director of the Master of Fine Arts program and assistant professor at Becker College, where she helped develop and lead a brand-new MFA in Interactive Media and build community-focused STEM outreach programs. Her personal work focuses on creating interactive installation art and games that investigate new ways of combining digital and physical media blurring the lines between the tangible and virtual. Theinert holds a B.A. in interactive media from Becker College and an MFA in computer art from the School of Visual Arts.
{Terrasa} Ulm, MFA
Director of the UG Program
Professor of the Practice
Ulm has been an emergent media artist, game developer, and professor of interactive media for over 15 years. Her work and practice focus on games for change, the impact of artificial intelligence on new media, and XR development. She has developed a number of game titles, working as both designer and software developer, in the ‘serious’ and experimental games space for pc, mobile, and virtual reality. Her most recent personal art centers on interactive, fictive, live-action installations. As a computer science major at Smith College, Ulm began developing her first electronic experiences, and upon completing graduate studies in interactive programming at Parsons, the New School, she helped launch one of the first undergraduate degrees in game development, consistently recognized in the top five globally. She received her MFA from Lesley University and maintains her studio at a local maker-space, believing that practice and purpose intersect at the community level.
Faculty
Kathleen Andler, MFA
Associate Teaching Professor
Kat Andler is an award-winning designer, creative director, and marketing executive specializing in web design, UI/UX, motion graphics, and interactive media working with top corporations, start-up companies, educational institutions, and non-profit organizations. She has been a featured speaker at numerous industry, technology, and educational conferences speaking on various topics including printing innovations, database-driven design, and design education. Her published work includes collegiate and high school online design courses and countless websites. With over 20 years of teaching experience, Kat has taught courses in all areas of graphic design, web design, interactive media, animation, and motion graphics. She integrates her marketing experience into each course so that students better understand the motivations and objectives behind the design. Her passion is inspiring students to create meaningful, impactful designs that move beyond visual communication into action.
Ezra M. Cove, MFA
Professor of the Practice
Ezra Cove has worked in game development for the past ten years, creating 3D art assets including characters, environments, and props for titles such as Chivalry: Medieval Warfare, Lord of the Rings Online, and Infinite Crisis. Additionally, he creates experimental time-based work using techniques borrowed from commercial game art production.
Cove has taught at Becker College, Emerson College, MassArt, and Mount Ida College. He has a B.A. in Studio Art from Bard College and an MFA in Electronic Visualization from Mississippi State University.
Elliot Pirate Epstein
Assistant Teaching Professor
Elliot Pirate Epstein has been involved in the game industry for 15 years as a producer and designer. He has worked on everything from AAA Xbox titles, to military simulations, to mobile games. Elliot also runs a small game company developing mobile games as well as “boring” applications for banks and other non-gaming companies. He has previously taught at Becker College. Elliot has a BS in Psychology and an MS in Digital Media and Interactive Entertainment.
Nevin Flanagan, M.S.
Assistant Teaching Professor
A long-time fantasy reader and tabletop gamer who gravitated towards digital RPGs and Japanese media (manga and anime) during college, Nevin Flanagan is interested in games as a form of immersive storytelling as well as creating new systems of strategy and mental exercise. His focus is on programming and other technical development skills with a particular interest in user interfaces, but he also serves as the program’s advocate for physical and table-top game development. He holds an MFA in interactive media from Becker College as well as an M.S. in interactive media & game development from Worcester Polytechnic Institute.
Most interesting games include Odin Sphere, Alundra, the Grandia franchise, and Return to Dark Castle, as well as the Cortex Prime system.
Pronouns are he/him/his.
Mengliu Lu
Assistant Teaching Professor
Mengliu is an accomplished 3D artist specializing in character art. A proud alumna of Clark University, she holds both a Bachelor’s degree and a Master of Fine Arts in Interactive Media from the institution. Her professional background includes creating props, environments, characters, and animations for various game titles, as well as developing character art, rigging, animations, and VFX for cinematics. In her classes, Mengliu combines her practical expertise with academic insights to prepare students for careers in interactive media and game development, emphasizing hands-on learning and industry-relevant skills in 3D art creation.
Ilir Mborja, MFA
Assistant Teaching Professor
Biography to come soon.
Scott T. Niemi, MFA
Teaching Professor
Scott Niemi is an award-winning fine artist/illustrator who completed his formal education at Florida Atlantic University where he earned an MFA in visual art.
He has participated in many shows both on the national as well as the local level. His work is in the collections of Children’s Hospital of Boston (Peabody, Mass.), Clinton Hospital (Clinton, Mass.), The Essex Inn (Chicago), North Shore Children’s Hospital (Salem, Mass.), Oak Brook Bank (Oak Brook, Ill.), The Schacknow Museum of Fine Arts (Plantation, Fla.), and in the UMass Medical Center, Ambulatory Center (Massachusetts). He has work in hundreds of private collections, ranging from Beverly Hills to Australia.
Before joining Clark, he was a professor of interactive media at Becker College where he has taught in the Game Design program since 2005. In the past, he worked as an adjunct professor at Franklin Pierce University and at Florida Atlantic University. Scott has also worked as the interim coordinator of the Thoreau Gallery from 2007-2008 (Rindge, N.H.), for The Palm Beach Institute of Contemporary Art (Lake Worth, Fla.), The Florida Atlantic University Galleries (Boca Raton, Fla.) and Galerie 624 (West Palm Beach, Fla.). In 2017, he was awarded the 2016-2017 Award for “Excellence in Teaching” from Becker College.
Minka Stoyanova, Ph.D., MFA
Assistant Teaching Professor
Minka Stoyanova, Ph.D., MFA is an interactive media artist, media theorist, and technologist. She draws on cyborg-theory to investigate the real and speculative effects of technology in society. Her current research explores the augmentation of urban space through the use of multi-media, interactive technologies and highlights the place-based histories of marginalized communities. Dr. Stoyanova is also an alum of the Fulbright Research-Scholar program and, most recently, was a National Science Foundation, Computing Innovation Fellow. She has presented in a variety of national and international venues including Xi’an Museum of Contemporary Art (China), Clockenflap Music Festival (Hong Kong), Transmediale (Berlin), and the International Symposium of Electronic Art. Minka received her Master of Fine Art (MFA) from the Glasgow School of Art (Scotland) and completed her PhD in Creative Media at the School of Creative Media, City University of Hong Kong.
Becker School of Design & Technology at Clark University
-
950 Main Street
Worcester, MA 01610-1477 - 1-508-793-7431
- BSDT[at]clarku[dot]edu