Skip to content

The future of tech

A still image student wearing vr goggles. The video shows a class where students and a professor work on a 3d model of a bee with a closeup of the animated final product and a screen grab from a game designed by students in the Becker School.

Push the boundaries of what is possible

You’ll prepare to be an innovator, an algorithmic thinker, and a data-fluent collaborator who can design virtual worlds or imagine new technologies that will benefit others.

Computer science and economics major Nina Carlson ’24, who received an offer to work for Microsoft following graduation.
Nina spent two summers interning in the Microsoft Explorer program, a hybrid of software engineering and program management. She completed an arduous screening process for a full-time position that included interviews with three software engineers and coding exercises before receiving a phone call from Microsoft with the job offer.

Nina Carlson ’24
Majors: Computer Science, Economics

If you had told Nina during her first year that she’d secure a job in high-tech before graduating, she wouldn’t have believed you.

She was planning to major in economics, but her parents encouraged her to take computer science classes. She enjoyed them so much that the Career Connections Center suggested she make computer science her second major.

Computer science and economics major Nina Carlson ’24 works with fellow members of the Clark Competitive Computing Club.
Nina (right) and fellow members of the Clark Competitive Computing Club work collaboratively to create resources like an online Bistro ordering system, a map of gender-neutral bathrooms on campus, and a virtual lost-and-found for forgotten items.

Nina served as president of the Clark Competitive Computing Club, a group that use their technological skills to help close the gap between the computer and data science fields and the rest of the Clark community.

“We are trying to promote a sense of community. I feel like there’s a stereotype among people in tech that computer science majors don’t talk. They sit in their rooms. They code all day.”

“We’re trying to break that stereotype.”

A gathering of students and alumni at one of the regular events with Clark alumni to give students insight into career paths and opportunities available to them.
The Department of Computer Science holds regular events with Clark alumni to give students insight into career paths and opportunities available to them.

Nina also attended alumni networking events designed to support the next generation of computer scientists.

“It was truly eye-opening to discover that many of our alumni, despite holding degrees in computer science, have spent minimal to no time during their careers actively involved in coding.”

“It was such a practical and informative discussion facilitated by individuals who have achieved remarkable success following their graduation from Clark.”

“Using your voice is vital. Don’t be afraid to speak up in class. Stand your ground and be assertive when necessary.”

—Nina Carlson

The future of tech is interdisciplinary

A students in an interactive media course wearing a pair of vr goggles.
Depending on their area of interest, students in interactive media courses create works of art based on archetypes found in heroic games of adventure, design costumes for 3D game characters, produce audio assets for games, or write their own narrative-driven game.
Students taking a course called Dragons: Art, and Lore, from Asia to the Western World, make drawings of a turtle brought in by a reptile specialist.
A reptile specialist visited a course called Dragons: Art, and Lore, from Asia to the Western World. Professor Melizza Santram-Chernov wanted students to “connect the dots from what they’re drawing and seeing to what ancient cultures saw.”
Students work with motion capture technology in one of the two virtual- and augmented-reality areas in the Center for Media Arts, Computing, and Design at Clark University.
The Center for Media Arts, Computing, and Design has two virtual- and augmented-reality areas for motion capture and behind-the-scenes functions.
Alexis Kam ’26 beside their art work at the Center for Media Arts, Computing, and Design art show.
Alexis Kam ’26 at the Center for Media Arts, Computing, and Design art show.

Our game design program is currently ranked No. 3 in the world by The Princeton Review.

Game Studio

The Interactive Media curriculum is centered around this course that provides a unique hands-on development environment culminating with a formal interactive title to be released. Students gain experience working as part of a game studio team with various departments, leads, development infrastructure, and real-world demands.

Game Studio teammates work together for game jam, a regular event at Clark University in which teams build a video game from scratch within 48 hours.
Game Studio teammates work together for game jam, a regular event in which teams build a video game from scratch within 48 hours. Photo by Ed Greig ’23, MFA ’24.

The Center for Media Arts, Computing, and Design is home to the Becker School of Design and Technology, Computer Science, and Visual and Performing Arts programs.

A portrait of interactive media major, Pablo Acosta ’24, who contributed to building 10 games as an undergraduate and went on to pursue a master during a his fifth year.
By the time he graduated with a Bachelor of Arts in Interactive Media, Pablo Acosta ’24, contributed to building 10 games. Beginning in fall 2024, he will lead a team in creating his 11th game as part of an accelerated MFA program. The Interactive Media, BA/MFA enables students to earn an advanced degree in five years.

4 + 1

An advanced degree within reach

The 4+1 Accelerated Master’s provides an opportunity to earn a pathway to a master’s degree — with one year of additional study and available tuition scholarships.

EXPLORE 4+1 OPTIONS

Take the next step

Experience for yourself what it’s like to study at a small research university with a strong liberal arts core.

Not ready yet? Contact us to request more information.