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Frank Conversations: Part 1 of Celebrating Frank Armstrong

Image courtesy of Stephen DiRado   Frank Armstrong is an important American landscape photographer whose work over six decades has revealed aspects of the American character by focusing on interactions […]

Video Games: The Path to Positive Collective Engagement

Games, dev-jams, streams, and the culture surrounding them allow people to connect through formative and compelling shared experiences. In fact, over the past two years of unprecedented isolation, video games and the gaming community have helped millions around the world to stave off loneliness and improve their mental health through collaboration, cooperation, and competition. Of […]

Gaming the Humanities, and Humanizing Games

Ashlyn Sparrow   Games are the largest cultural and entertainment forms of our time. Pre-Covid, thousands of players would gather in parks to play Pokemon Go or in large stadiums to see international teams play a game of League of Legends. These numbers have continued to grow with games like Animal Crossing: New Horizon, selling […]

CANCELED: American Roadsides Conversation Café – Part 2 of Celebrating Frank Armstrong

Seward, Alaska 2015 by Frank Armstrong   We regret to announce that this event has been canceled due to unexpected circumstances. Fitchburg Art Museum hopes to reschedule the conversation café with Frank Armstrong at a later date, and we will announce future plans as they evolve. We appreciate your understanding and your continued support of […]

Game Design for the End of the World

Screenshot of "Cloud Theory," a game (in development) by Colleen Macklin   Climate change, pandemics, political polarization, systemic racism, and capitalism run amok! If there’s anything that marks the 2020s, it’s a sense that life on the planet is increasingly under attack. Games –particularly video games – have explored these apocalyptic themes, often putting players […]

On Trans Game History: Networked Games, Glitches, Trans Studies, and the Digital

This talk by Whitney (Whit) Pow (they/them) of New York University situates today’s queer and trans games movement within the histories, contributions, and politics of queer and trans people and people of color from the 1970s to the present. How might we re-think and re-imagine the radical potentiality of video games by centering game studies […]

A Q&A with Professor Abbie E. Goldberg

Join Clark’s LGBTQ+ Alumni Association for a special virtual Q&A event celebrating the publication of Psychology Professor Abbie Goldberg’s important upcoming book, “LGBTQ Family Building: A Guide for Prospective Parents.”

Queer Comedy Presents — ‘The Facts of Life: Woolf and the Queer Mock-Biography’

  Join us as we launch the three-part “Queer Comedy Presents” series with a lecture by Professor Lauryl Tucker, Associate Professor of English at Sewanee: The University of the South. Funny is not necessarily the first word that comes to mind when one thinks of Virginia Woolf, but as Tucker shows in this talk, Woolf used […]

The Facts of Life: Woolf and the Queer Mock-Biography

“Queer Comedy Presents,” a three-event series sponsored by the Higgins School of Humanities, English Department, and  Screen Studies, Women’s and Gender Studies, and Media, Culture, and the Arts programs, launches […]

American Politics 101

Join the American Language and Culture Institute (ALCI) to learn more about American politics!