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Expanding Mining’s Frontier to the deep seabed: What could possibly go wrong?

Once the realm of science fiction fantasy, the prospect of huge machines being lowered onto fragile deep seabed ecosystems to mine for metals is now only two years away from becoming reality. Coumans’s presentation sets out the historical roots of this expansion of extractivism at a time of acute concern about ocean health, biodiversity loss […]

The Fitchburg Art Museum and Community Service

In the 21st century, American art museums are facing new challenges that demand significant institutional change. To ensure ongoing relevance, museums are being asked to be more responsive to, and reflective of, their immediate communities. The Fitchburg Art Museum (FAM) in Fitchburg, Massachusetts has become a leader in this work. Director and Clark University alumnus […]

Prefiguring Buen Sobrevivir: Post-extractivist, Communitarian Feminist Practices for Good Survival

South American scholars and activists have proposed buen vivir and post-extractivism as utopian paradigms of alternative nature/society relationships rooted in indigenous knowledges. This talk reassesses and modifies these abstract concepts, proposing the idea of Buen sobrevivir, or “good survival”, as a radical, prefigurative politics grown out of communitarian feminist, post-extractivist praxis by Lenca women and their […]

Frank Conversations: Part 1 of Celebrating Frank Armstrong

Image courtesy of Stephen DiRado   Frank Armstrong is an important American landscape photographer whose work over six decades has revealed aspects of the American character by focusing on interactions […]

Video Games: The Path to Positive Collective Engagement

Games, dev-jams, streams, and the culture surrounding them allow people to connect through formative and compelling shared experiences. In fact, over the past two years of unprecedented isolation, video games […]

Gaming the Humanities, and Humanizing Games

Ashlyn Sparrow   Games are the largest cultural and entertainment forms of our time. Pre-Covid, thousands of players would gather in parks to play Pokemon Go or in large stadiums to see international teams play a game of League of Legends. These numbers have continued to grow with games like Animal Crossing: New Horizon, selling […]

Game Design for the End of the World

Screenshot of "Cloud Theory," a game (in development) by Colleen Macklin   Climate change, pandemics, political polarization, systemic racism, and capitalism run amok! If there’s anything that marks the 2020s, it’s a sense that life on the planet is increasingly under attack. Games –particularly video games – have explored these apocalyptic themes, often putting players […]

The Future of Video Games: Race, Play, and the Speculative Imagination

  In this talk, which is written as a love letter, Professor TreaAndrea M. Russworm (she/her) from the University of Massachusetts, Amherst examines different modalities of Black cultural life—hip hop, Blaxploitation film, popular fiction, and simulation games—as spatial-speculative tools for playing in a broken world. What can Black speculative thinking teach us about navigating the […]

On Trans Game History: Networked Games, Glitches, Trans Studies, and the Digital

This talk by Whitney (Whit) Pow (they/them) of New York University situates today’s queer and trans games movement within the histories, contributions, and politics of queer and trans people and people of color from the 1970s to the present. How might we re-think and re-imagine the radical potentiality of video games by centering game studies […]

A Q&A with Professor Abbie E. Goldberg

Join Clark’s LGBTQ+ Alumni Association for a special virtual Q&A event celebrating the publication of Psychology Professor Abbie Goldberg’s important upcoming book, “LGBTQ Family Building: A Guide for Prospective Parents.”

Queer Comedy Presents — ‘The Facts of Life: Woolf and the Queer Mock-Biography’

  Join us as we launch the three-part “Queer Comedy Presents” series with a lecture by Professor Lauryl Tucker, Associate Professor of English at Sewanee: The University of the South. Funny is not necessarily the first word that comes to mind when one thinks of Virginia Woolf, but as Tucker shows in this talk, Woolf used […]