Major: Interactive Media
Clark Days: One of nearly 200 Becker College students who transferred to Clark in 2021 after the college closed due to financial problems, by the time he graduates, Pablo will have contributed to building 10 games. Through the Becker School of Design & Technology at Clark, he participated in Game Studio — a weekly, semester-long course where a team of student artists, writers, and designers work to develop a game — and contributed to five original games over three years. His design skills were so in demand that he was invited to work on a sixth game, Gothic Nights. He also participated in game jams — timed competitions — at Clark to add three more games to his portfolio. And as part of an internship at MassDigi (Massachusetts Digital Game Institute) this spring, he worked on his 10th game, World of Rampage.
Post-Commencement Plans: Pablo will return to Clark this fall to pursue his master of fine arts degree in the Becker School of Design & Technology. There, he will run a Game Studio, leading a team to develop a shooter game using an industry-standard game engine, Unreal.
Reflection: “Games provide me with everything I love about a movie or a series, but with a game, I can sit down and interact with it and, in a way, make it my own.”